*The refactoring is expected to take 1~2 months. I will continue to patch the existing version while the refactoring is ongoing. At the same time, the basic physics bugs and lags will also be solved after the refactoring. After the completion of the program refactoring, the game will support Linux and mac systems, and the achievement system. *The game has started its program refactoring process by a new senior programmer. Adjusted the performance of some enemies in different difficulties. Forecast: Steam Cloud will be supported from next week. Changed the refresh mechanism of the boxes in Ultimate Fortress to prevent lagging.Ĥ. Fixed the wrong status of some enemies.ģ. Fixed the bug that the current blood and score may be load incorrectly when a player is defeated in Ultimate War and chooses to continue.Ģ. The composer is reportedly still working on it, and although we should never rush perfection, we may still see a release within the next few months.1. You might like them.Īll that said, Super Alloy Ranger's BGM re-release is definitely my most anticipated OST right now. "Busou Shinki Battle Masters MK2" (Yoshimi Kudo), "Black Rock Shooter: The Game" (Manabu Namiki) and "Mighty Switch Force 1 & 2" (Jake Kaufman). If you also enjoy this kind of music, I strongly recommend googling some BGM soundtracks composed by other industry legends, e.g. I absolutely adore video game music, especially for arcade shmups, retro platformers, etc. If you compare the version of "Sunken City" we have ingame to the one in the latest Super Alloy Ranger steam store trailer, it's honestly insane, can't help but smile thinking about it. Same here, really have my fingers crossed in hopes that the OST steam release includes both the old and the new versions. Hope the 1st intro song and all version of every song will come in OST. Originally posted by ciclo1986:I've started playing it few days ago.
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